Minus Lab: Dollhouse

Maya 2011, October 2011

Role: Modeler, Texturer

Dollhouse model for the Minus Lab Project. The challenge in this project is that because the game takes place at many different sizes (the primary mechanic being a character that can grow and shrink at will), these models had to be super low poly since they are on the smallest scale of the game. The requested models also had to be done in the style of a 70s era house. I modeled all of the props in this space and placed the temporary textures seen in these screenshots.